[Public WebGL] WEBGL_debug_shader_precision extension proposal

Mark Callow [email protected]
Fri Nov 7 17:40:00 PST 2014


> 
> t does seem better if the shaders
> don't have to be modified in order to take advantage of this
> extension.
> 

I agree.

Another point is that #extension is intended for language extensions and this is arguably not a language extension. I think being able to enable and disable this in the API between calls to compileShader is the best approach.

Regards

    -Mark


-----------------------------------------------------------
You are currently subscribed to [email protected]
To unsubscribe, send an email to [email protected] with
the following command in the body of your email:
unsubscribe public_webgl
-----------------------------------------------------------





More information about the public_webgl mailing list