[Public WebGL] WEBGL_texture_from_depth_video extension proposal
Rob Manson
[email protected]
Tue Nov 11 16:11:06 PST 2014
+1 for this and to us not creating more work for implementers.
On 12/11/14 10:46 AM, Kenneth Russell wrote:
> I still think it's reasonable to limit depth camera texture uploads to
> just 5_6_5 textures in WebGL 1.0. WebGL 2.0 implementations are
> actively being developed and spending excessive time on the 1.0 code
> paths will just delay their release. Intel's already implemented the
> depth stream upload path to 5_6_5 textures and shown some demos
> publicly, so integrating this support will take very little time.
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