[Public WebGL] WEBGL_debug_shader_precision extension proposal

Florian Bösch [email protected]
Tue Nov 11 23:46:06 PST 2014

There are very few extensions that venture into the space of specifying an
external image format. The few that do (compressed textures) carefully hide
the internal format of a compressed texture from the user, so that nobody
needs to worry about how to sample from those textures.
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