[Public WebGL] IE11 wish list

John Davis [email protected]
Sat Nov 15 01:23:19 PST 2014


That's great, thanks!


On Fri, Nov 14, 2014 at 9:08 PM, Rafael Cintron <
[email protected]> wrote:

>  Thank you for your feature request, John.  We will consider it for a
> future version.  Looks like Tibor might well beat us to it.  J
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Tibor Ouden, den
> *Sent:* Wednesday, November 12, 2014 12:37 PM
> *To:* John Davis
> *Cc:* public webgl
> *Subject:* Re: [Public WebGL] IE11 wish list
>
>
>
> Beginning of the month I started working on a glsl debugger in Javascript.
>
> The idea is to parse the shader and create a modified shader which returns
> the value of the variable the user wants to inspect.
>
> There will be some delay before the shader is compiled and has run but
> this is typically a few seconds.
>
> If the tool stores the compiled shaders and other state needed for the
> inspection, the turn around time should be nearly instantaneous.
>
> The difficulties are the retrieval of all relevant info from the parse
> tree, but it should be possible.
>
> I hope to demo something by the end of next month.
>
>
>
> Cheers,
>
>
>
> Tibor
>
>
>
> 2014-11-12 10:20 GMT+01:00 John Davis <[email protected]>:
>
>  Any chance we can get a webgl shader debugger in IE11?
>
>
>
>
>
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