[Public WebGL] IE11 vs Chrome

Tibor Ouden, den [email protected]
Tue Nov 18 02:13:11 PST 2014


If you go to : http://webglreport.com/ you will see if the webgl
implementation uses ANGLE and what version of DirectX is used.

2014-11-18 10:54 GMT+01:00 Florian Bösch <[email protected]>:

> On Tue, Nov 18, 2014 at 10:38 AM, John Davis <[email protected]>
> wrote:
>
>> Will Chrome/Angle be using DX11 anytime soon?
>>
> As Brandon has said, it depends on your system if Angle is using DX11 or
> DX9.
>
>
>> Not sure about everyone else, but on my end this demo is smooth as glass
>> on IE11, but stutters/jerks on Chrome.
>>
> That's probably not got anything to do with the backend choice. It runs
> smooth here in Chrome/Linux.
>
>
>> Any idea what the difference is?  Or how I can make it run better on
>> Chrome?
>>
> Stuttering/Jerking/etc. is most often caused by engaging the JS garbage
> collector a lot. Each time it kicks in, it stops the world for anything
> between 80-150ms and nothing gets drawn during that time.
>
> It is possible that there's a particular bug with Chrome (due to vsync and
> whatnot) that you might be affected by (Brandon and I talked about this
> getting somewhat worse). You should compare your demo on different browsers
> (IE, Chrome, Firefox, Opera) and on different OSes (OSX, Windows, Android,
> iOS). This helps you spot if you did something wrong (it's bad everywhere),
> or something suboptimal you did (it's good on exactly one browser, but not
> on any other), or if it's a browser bug (it's bad on only one browser).
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://khronos.org/pipermail/public_webgl_khronos.org/attachments/20141118/24842a86/attachment.html>


More information about the public_webgl mailing list