[Public WebGL] Re: texture_float should imply color_buffer_float

Olli Etuaho [email protected]
Fri Nov 21 01:01:31 PST 2014

I don't think we should move the extension forward before there's conformance tests for all of the new behavior (creating renderbuffers and querying framebuffer attachment type for example), preferrably in its own test file. The test should also test the behavior when only WEBGL_color_buffer_float is enabled and OES_texture_float is not. Also, there are a few other things I'd like to point out:

One issue with the extension is that rendering to RGB32F is not natively supported on either OpenGL ES or DirectX. Of course RGB could be emulated with RGBA (as I believe some browsers have opted to implement this on DirectX), but I think it's better for app developers if less tricks are played behind the scenes, so they don't get the mistaken idea that RGB32F would be in any way more efficient than RGBA32F. So I'd prefer if RGB32F support was made optional in this extension before it moves forward. This would also prepare people for https://www.khronos.org/registry/webgl/extensions/EXT_color_buffer_float/ , the extension that will take over in WebGL 2, which doesn't include RGB32F at all.

Also, I assume that the move to community approved would have to apply to EXT_color_buffer_half_float as well, since WEBGL_color_buffer_float refers to that in its specification?



From: [email protected] <[email protected]> on behalf of Florian Bösch <[email protected]>
Sent: Friday, November 21, 2014 10:22 AM
To: Jeff Gilbert
Cc: webgl, public
Subject: Re: [Public WebGL] Re: texture_float should imply color_buffer_float

readPixels(FLOAT) for a half-float texture would be problematic as the browser would need to convert the bytes he gets back from the GPU to floats one by one up front. Not sure though, do GPUs handle this conversion case? If not, an efficient conversion path could still be provided where the browser performs the conversion on-gpu via RTT half-float -> float.

I'd also like to mention it'd be useful to do readPixels(HALF_FLOAT) and to have a Float16Array data type.

On Fri, Nov 21, 2014 at 4:15 AM, Jeff Gilbert <[email protected]<mailto:[email protected]>> wrote:
In particular, it looks like if texture_float implicitly enables RTT with float textures, it should also enable renderbufferStorage with RGB[A]32F, and readPixels(FLOAT).

Chrome apparently supports readPixels(FLOAT) for texture_float, but not readPixels(FLOAT) for texture_half_float. Firefox does not currently allow either under implicit activation.

On Thu, Nov 20, 2014 at 7:12 PM, Jeff Gilbert <[email protected]<mailto:[email protected]>> wrote:
I've filed this bug on my side, including a testcase:

PS: Apparently <ctrl>+enter sends an email in gmail. :)

On Thu, Nov 20, 2014 at 7:11 PM, Jeff Gilbert <[email protected]<mailto:[email protected]>> wrote:
...but at least Firefox and Chrome don't implement it this way.

I've filed this bug on my side, including a testcase:

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