[Public WebGL] Re: texture_float should imply color_buffer_float
Fri Nov 21 18:29:35 PST 2014
GLES3 supports RGB32F, but it's not color-renderable.
EXT_color_buffer_float does not changes this, though it makes R32F, RG32F,
and RGBA32F color-renderable. RGB32F is still sampleable as a texture
On Fri, Nov 21, 2014 at 6:24 PM, Mark Callow <[email protected]> wrote:
> > On Nov 22, 2014, at 6:17 AM, Jeff Gilbert <[email protected]> wrote:
> > The goal of WEBGL_color_buffer_float is to deviate from
> EXT_color_buffer_float such that we can readily implement it in WebGL1,
> particularly on D3D11, ES2, and ideally D3D9.
> Actually, the goal was to expose much requested desktop floating-point
> rendering functionality for WebGL 1.0. EXT_color_buffer_float (both the OES
> and WebGL versions) came later. If EXT_color_buffer_float can’t be
> implemented on D3D11, as implied by the above comment, we have a problem...
> Olli raises a good point about RGB32F support. I agree with removing that
> support from WEBGL_color_buffer_float. When I wrote this extension, I was
> not aware that OpenGL ES 3 h/w would not have support for RGB32F.
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