[Public WebGL] gamma/color profile and sRGB

Mark Callow [email protected]
Sun Nov 23 05:01:50 PST 2014

> On Nov 23, 2014, at 4:34 PM, Florian Bösch <[email protected]> wrote:
> The curves are there to account for the fact that you only have 255 states per primary, and that depending on the energy, the eye is more likely to notice banding. So you compress one range, and expand another to hide banding issues.

The curves existed long before digital video and computer graphics.



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