[Public WebGL] gamma/color profile and sRGB

Florian Bösch [email protected]
Tue Nov 25 01:33:56 PST 2014

Hm, of course if you need to decode in software the conversion is a
performance drag, and if you need to store the linearized value, gamma
convert it and restore it into an intermdiary (byte) buffer for blitting,
there's going to be more potential for banding. So I'm not sure how
feasible the fallback is for the case of a non hardware accelerated
compositor that can't inject an on the fly conversion inside the blitting
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