[Public WebGL] dev-tools 60fps limiter toggle

Thibaut Despoulain [email protected]
Wed Nov 26 11:30:20 PST 2014

This would be amazing. I highly support this suggestion!
On Nov 26, 2014 11:16 AM, "Florian Bösch" <[email protected]> wrote:

> Well, you'd want to quickly change it for development. Not as a standard,
> more like, a quick way to do it just for one page (the one you've got the
> dev tools open), without all other tabs going haywire.
> On Wed, Nov 26, 2014 at 7:58 PM, Kenneth Russell <[email protected]> wrote:
>> This can be done in Chrome by launching it with the command line
>> argument --disable-gpu-vsync. Is it worth standardizing this?
>> On Wed, Nov 26, 2014 at 9:49 AM, Florian Bösch <[email protected]> wrote:
>> > It occurred to me that it'd be useful to have a way to disable the 60fps
>> > limit like you would disable network caching or stuff like that in the
>> dev
>> > tools per checkbox.
>> >
>> > Would this at all be feasible for browser vendors?
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