[Public WebGL] dev-tools 60fps limiter toggle

Patrick Cozzi [email protected]
Wed Nov 26 14:33:04 PST 2014

The Cesium team and my students would also love this for profiling.


On Wed, Nov 26, 2014 at 2:30 PM, Thibaut Despoulain <[email protected]>

> This would be amazing. I highly support this suggestion!
> On Nov 26, 2014 11:16 AM, "Florian Bösch" <[email protected]> wrote:
>> Well, you'd want to quickly change it for development. Not as a standard,
>> more like, a quick way to do it just for one page (the one you've got the
>> dev tools open), without all other tabs going haywire.
>> On Wed, Nov 26, 2014 at 7:58 PM, Kenneth Russell <[email protected]> wrote:
>>> This can be done in Chrome by launching it with the command line
>>> argument --disable-gpu-vsync. Is it worth standardizing this?
>>> On Wed, Nov 26, 2014 at 9:49 AM, Florian Bösch <[email protected]> wrote:
>>> > It occurred to me that it'd be useful to have a way to disable the
>>> 60fps
>>> > limit like you would disable network caching or stuff like that in the
>>> dev
>>> > tools per checkbox.
>>> >
>>> > Would this at all be feasible for browser vendors?

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