[Public WebGL] dev-tools 60fps limiter toggle

Florian Bösch [email protected]
Wed Nov 26 23:42:58 PST 2014


https://bugs.webkit.org/show_bug.cgi?id=139072

https://code.google.com/p/chromium/issues/detail?id=437172

https://bugzilla.mozilla.org/show_bug.cgi?id=1105633

On Thu, Nov 27, 2014 at 2:53 AM, Kenneth Russell <[email protected]> wrote:

> Sounds reasonable. Please file bugs / feature requests against the
> various WebGL implementations -- links are under the "implementations"
> section of https://www.khronos.org/webgl/wiki/Main_Page . Please feel
> free to post them here so they aren't lost.
>
> I don't know how easy it'll be to dynamically turn this value on and
> off in browsers' code.
>
>
> On Wed, Nov 26, 2014 at 2:50 PM, Jukka Jylänki <[email protected]> wrote:
> > Seconded. I've often also found it very inconvenient to not have this
> > options. Often times it is difficult or outright impossible to scale the
> > workload so that benchmarking or profiling while being capped to vsync
> would
> > make sense.
> >
> >    Jukka
> >
> > 2014-11-27 0:33 GMT+02:00 Patrick Cozzi <[email protected]>:
> >>
> >> The Cesium team and my students would also love this for profiling.
> >>
> >> Patrick
> >>
> >> On Wed, Nov 26, 2014 at 2:30 PM, Thibaut Despoulain
> >> <[email protected]> wrote:
> >>>
> >>> This would be amazing. I highly support this suggestion!
> >>>
> >>> On Nov 26, 2014 11:16 AM, "Florian Bösch" <[email protected]> wrote:
> >>>>
> >>>> Well, you'd want to quickly change it for development. Not as a
> >>>> standard, more like, a quick way to do it just for one page (the one
> you've
> >>>> got the dev tools open), without all other tabs going haywire.
> >>>>
> >>>> On Wed, Nov 26, 2014 at 7:58 PM, Kenneth Russell <[email protected]>
> wrote:
> >>>>>
> >>>>> This can be done in Chrome by launching it with the command line
> >>>>> argument --disable-gpu-vsync. Is it worth standardizing this?
> >>>>>
> >>>>>
> >>>>> On Wed, Nov 26, 2014 at 9:49 AM, Florian Bösch <[email protected]>
> >>>>> wrote:
> >>>>> > It occurred to me that it'd be useful to have a way to disable the
> >>>>> > 60fps
> >>>>> > limit like you would disable network caching or stuff like that in
> >>>>> > the dev
> >>>>> > tools per checkbox.
> >>>>> >
> >>>>> > Would this at all be feasible for browser vendors?
> >>>>
> >>>>
> >>
> >>
> >>
> >> --
> >> twitter.com/pjcozzi
> >
> >
>
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