[Public WebGL] WebGL2 and no mapBuffer/mapBufferRange

Florian Bösch [email protected]
Mon Mar 16 10:55:03 PDT 2015


On Mon, Mar 16, 2015 at 6:03 PM, Zhenyao Mo <[email protected]> wrote:

> If it comes to a vote, I will vote "no" for introducing something to
> the core APIs that intrinsically cannot be implemented on
> non-in-process WebGL implementations.

What exactly isn't implementable about it?
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