[Public WebGL] WebGL2 and no mapBuffer/mapBufferRange
Mon Mar 16 11:11:31 PDT 2015
Even on native platforms mapBuffer[Range] isn't more efficient than
bufferSubData. Instead of blocking on the buffer[Sub]Data call, it just
blocks on the memcpy. If you set the asynchronous flag, it won't block, but
it'll still block on unmap and/or flush, which isn't more efficient than
buffer[Sub]Data. The only case where mapBuffer[Range] is faster is if
you're doing asynchronous ping-poned doubled buffered updates and issue no
other blocking command to the driver. Desktop GL has more options, but ES 3
On Mon, Mar 16, 2015 at 7:07 PM, Zhenyao Mo <[email protected]> wrote:
> Oh I failed to type the keyword "efficiently". My bad.
> On Mon, Mar 16, 2015 at 10:55 AM, Florian Bösch <[email protected]> wrote:
> > On Mon, Mar 16, 2015 at 6:03 PM, Zhenyao Mo <[email protected]> wrote:
> >> If it comes to a vote, I will vote "no" for introducing something to
> >> the core APIs that intrinsically cannot be implemented on
> >> non-in-process WebGL implementations.
> > What exactly isn't implementable about it?
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