[Public WebGL] offset and stride requirements on vertexAttribPointer
Thu Mar 26 07:46:31 PDT 2015
I was wondering if there's a reason that WebGL imposes multiple of type
size requirements on offset and stride arguments to vertexAttribPointer in
respect to the passed type argument.
The invalid operation error is not defined for that case for either ES 2, 3
or any version of desktop GL.
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