[Public WebGL] offset and stride requirements on vertexAttribPointer
Thu Mar 26 15:04:39 PDT 2015
I don't know. It doesn't make sense to my why this would be helpful,
particularly with establishing interleaved attribs.
If we don't have a strong reason, this requirement should be removed.
If we do have a strong reason, we should state it in the spec.
On Thu, Mar 26, 2015 at 7:46 AM, Florian Bösch <[email protected]> wrote:
> I was wondering if there's a reason that WebGL imposes multiple of type
> size requirements on offset and stride arguments to vertexAttribPointer in
> respect to the passed type argument.
> The invalid operation error is not defined for that case for either ES 2,
> 3 or any version of desktop GL.
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