[Public WebGL] offset and stride requirements on vertexAttribPointer

Florian Bösch [email protected]
Fri Mar 27 01:18:53 PDT 2015


Ticket for it here: https://github.com/KhronosGroup/WebGL/issues/914

On Thu, Mar 26, 2015 at 11:04 PM, Jeff Gilbert <[email protected]> wrote:

> I don't know. It doesn't make sense to my why this would be helpful,
> particularly with establishing interleaved attribs.
>
> If we don't have a strong reason, this requirement should be removed.
> If we do have a strong reason, we should state it in the spec.
>
> On Thu, Mar 26, 2015 at 7:46 AM, Florian Bösch <[email protected]> wrote:
>
>> I was wondering if there's a reason that WebGL imposes multiple of type
>> size requirements on offset and stride arguments to vertexAttribPointer in
>> respect to the passed type argument.
>>
>> The invalid operation error is not defined for that case for either ES 2,
>> 3 or any version of desktop GL.
>>
>
>
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