[Public WebGL] offset and stride requirements on vertexAttribPointer

Florian Bösch [email protected]
Fri Mar 27 02:35:13 PDT 2015


Created a general ticket to ensure that this is the case:
https://github.com/KhronosGroup/WebGL/issues/916

On Fri, Mar 27, 2015 at 10:31 AM, Florian Bösch <[email protected]> wrote:

> I believe it is required for *all* WebGL specific behavioral changes to be
> documented a tiny bit beyond "so there". It doesn't need to be much, just
> refer to the underlying specification sections like you just did on the ML,
> just in the specification.
>
> On Fri, Mar 27, 2015 at 10:29 AM, Florian Bösch <[email protected]> wrote:
>
>> It'd be useful if you introduce new behaviors that don't exist in the
>> underlying specification, if you state which sections and text excerpts of
>> the underlying specification this new behavior derives its reason of
>> existence from. Proverbially, that's what a specification is.
>>
>
>
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