[Public WebGL] Proposal for the WEBGL_debug extension

Kenneth Russell [email protected]
Mon Oct 5 14:30:47 PDT 2015

WebGL core APIs and extensions are expected to work cross-browser and
cross-platform. If there is something in the KHR_debug or WEBGL_debug
extension that would preclude its being implemented in ANGLE, then that
functionality should be adjusted or removed.

If investigation is done into how this would be exposed on D3D, then
non-normative text could be added to the extension spec describing it, but
it shouldn't be normative text.


On Mon, Oct 5, 2015 at 4:05 AM, Florian Bösch <[email protected]> wrote:

> On Mon, Oct 5, 2015 at 12:59 PM, Emmanuel Gil Peyrot <
> [email protected]> wrote:
>> I could add that, but is it really the right place, in a specification,
>> to tell about such implementation details?
> I don't know. It's usually clear that a feature is intended to be emulated
> by Direct3D via angle, but in this case I'm not sure it is. Kenneth?
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