[Public WebGL] WEBGL_compressed_texture_s3tc_srgb
Mon Jun 13 12:46:41 PDT 2016
I ran on a case where DXT textures are supported, sRGB textures are
supported but sRGB DXT textures are not supported.
This is pretty unfortunate because it makes supporting linear rendering
<http://docs.unity3d.com/Manual/LinearLighting.html> more complicated than
it should while hardware that support both DXT textures and sRGB textures
should actually support sRGB DXT textures.
As a result, I wrote a proposal
details!) for which I would enjoy reviews and feedback.
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