[Public WebGL] WEBGL_compressed_texture_s3tc_srgb

Mark Callow [email protected]
Wed Jun 15 03:21:49 PDT 2016


> On Jun 15, 2016, at 7:13 PM, Florian Bösch <[email protected]> wrote:
> 
> And I need to add, a true solution to the entire problem should be to pass a linear space 16-bit per channel luminance value to the GPU, and the GPU negotiates with the display device how that is to reproduce. It's a true solution because a LDR 16-bit per channel value is sufficiently fine-grained to avoid banding issues, and the GPU negotiating how to reproduce it on display is a transparent abstraction to the application programmer, so it's ideal to reduce complexity.
> 

It seems you haven’t read at the proposal yet.

Regards

    -Mark

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://khronos.org/pipermail/public_webgl_khronos.org/attachments/20160615/00605aee/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 495 bytes
Desc: Message signed with OpenPGP using GPGMail
URL: <http://khronos.org/pipermail/public_webgl_khronos.org/attachments/20160615/00605aee/attachment.asc>


More information about the public_webgl mailing list