[Public WebGL] Signed Int to Float Convertion Problem

Mark Callow [email protected]
Tue Aug 15 12:16:32 PDT 2017

> On Aug 15, 2017, at 11:14, Zhenyao Mo <[email protected]> wrote:
> You are right.  The rules are indeed different.  We will need to
> discuss this during the next working group meeting and come up with a
> resolution.

I don’t understand what the problem is w.r.t WebGL. I would have expected WebGL 1 to follow the ES 2 rule and WebGL 2 to follow the ES 3 rule. The difference is described in Appendix F.2 of the ES 3 spec. I would consider any other behavior to be implementation bugs.



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