[Public WebGL] WEBGL_multiview discussion

Florian Bösch [email protected]
Fri Jan 6 11:34:17 PST 2017


On Thu, Jan 5, 2017 at 6:22 PM, Olli Etuaho <[email protected]> wrote:

> In the current proposal stereo can’t be toggled on and off after context
> creation, but monoscopic contexts like the browser page compositor only
> display the left buffer. So the application can simply elect not to render
> to the right buffer at times when only one buffer is being displayed.
>
How does an application electc not to render to the right buffer?

Florian, by rendering multiple views into one framebuffer, do you mean more
> than 2 views?
>
I mean into a framebuffer object with an attached texture.

Typically in rendering you'd render a few things into ordinary framebuffers
(such as shadow maps, GPGPU stuff, whatever), and some of the renders (such
as stereo views) might be rendered to a framebuffer object to facilitate
postprocessing of various kinds.

How do you select if a framebuffer is stereo or mono?
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