[Public WebGL] EXT_texture_storage

Kenneth Russell [email protected]
Wed Jan 11 18:11:52 PST 2017


Rejected in https://github.com/KhronosGroup/WebGL/pull/2255 .


On Thu, Jan 5, 2017 at 5:03 PM, Jeff Gilbert <[email protected]> wrote:

> Let's reject. It'd be nice to have, but its potential impact seems minimal.
>
> On Tue, Jan 3, 2017 at 9:29 PM, Kenneth Russell <[email protected]> wrote:
> > I agree that it'd be better to reject this extension rather than move it
> > forward. Now that WebGL 2.0's on the verge of shipping in multiple
> browsers,
> > I think we should encourage more implementations rather than continue to
> add
> > extensions to WebGL 1.0.
> >
> >
> > On Tue, Jan 3, 2017 at 4:18 PM, Zhenyao Mo <[email protected]> wrote:
> >>
> >> My main concern is we won't have full EXT_texture_storage on top of DX9,
> >> on which some WebGL1 implementations are based.
> >>
> >> To me, a better path is just to switch to WebGL2 whenever it's possible,
> >> where texture storage is part of core.
> >>
> >> On Mon, Jan 2, 2017 at 8:54 AM, Florian Bösch <[email protected]> wrote:
> >>>
> >>> No change has occured on
> >>> https://www.khronos.org/registry/webgl/extensions/
> proposals/EXT_texture_storage/
> >>> since September 2015
> >>>
> >>> Can this extension be elevated to draft?
> >>
> >>
> >
>
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