[Public WebGL] WEBGL_multiview discussion
Florian Bösch
[email protected]
Wed Jan 18 01:35:03 PST 2017
Issues I have with the underlying OVR_multiview extension:
- no tessellation and geometry shaders: this isn't going to bother WebGL
right now, but OpenGL ES 3.2 does introduce tessellation and geometry
shaders. This issue should be resolved before WebGL gets to ES 3.2. That
might seem like a lot of time now, but it's my observation that in the end
time always runs out to fix all the things, so please plan for this now.
- no timer queries: Timer queries are helpful in a variety of usecases.
Since WebGL is FPS limited to whatever RAF does (60 or 90 in the case of
WebVR), it's the only way to measure performance impact of the render loop
before frames are being dropped. Dropped frames are extremely undesirable
for VR. Although timer queries might have computational overhead (depending
on driver/GPU), paying that cost can still be preferable to dropping
frames. Given the unique importance of timer queries to WebVR, this issue
should be resolved ASAP
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