[Public WebGL] EXT_shader_texture_lod in WebGL2?

Jukka Jylänki [email protected]
Fri Jan 20 08:46:13 PST 2017


2017-01-20 18:15 GMT+02:00 Florian Bösch <[email protected]>:

> source = source.replace(/textureCubeLodExt/g, 'textureCubeLod')
>

Went down that path, though unfortunately such a function does not exist.
There is textureLod() in GLSL 3.0, but then like mentioned above, one has
to do a bunch of other search-replaces. Got that working, but it is super
hacky.
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