[Public WebGL] EXT_shader_texture_lod in WebGL2?

Florian Bösch [email protected]
Sat Jan 21 04:41:42 PST 2017


On Sat, Jan 21, 2017 at 1:36 PM, Florian Bösch <[email protected]> wrote:

> I believe that the failIfMajorPerformanceCaveat should indicate
>
It would of course help if every UA implemented this flag, even if it's
never failing. I test implementation status as:


if (ctx.getContextAttributes().failIfMajorPerformanceCaveat != null) {


So if that is null, I have to assume it's not implemented, which I signal
on WebGL Stats with "Unknown".
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