[Public WebGL] First WebGL 2.0 implementations released

Florian Bösch [email protected]
Fri Jan 27 09:54:32 PST 2017


Outstanding! :)

In yesterdays stats, WebGL2 went to 2%, the highest since the start of
record keeping in October (still low across 30 days of course):
http://webglstats.com/webgl2

On Fri, Jan 27, 2017 at 6:12 PM, Kenneth Russell <[email protected]> wrote:

> WebGL community,
>
> The first WebGL 2.0 implementations have been released! Firefox 51 and
> Chrome 56 are shipping now, and both support the new version of the API,
> which tracks the OpenGL ES 3.0 feature set. Mozilla wrote a nice blog post
> describing some of the key new features, and linking to some new demos:
>
> https://hacks.mozilla.org/2017/01/webgl-2-lands-in-firefox/
>
> In both browsers, WebGL 2.0 is enabled by default on desktop platforms.
> Android will follow soon, once the conformance tests have been passed. It's
> already possible to enable WebGL 2.0 in both browsers on Android for
> development and testing.
>
> Looking forward to seeing what the community creates with this significant
> upgrade to the feature set!
>
> -Ken
>
>
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