[Public WebGL] WebGL compute shader support

Kai Ninomiya [email protected]
Mon Jul 16 14:02:09 PDT 2018


Hey Markus,
Chromium (Intel in particular) has begun working on experimental support,
however due to both the WebGPU project and infeasibility of implementing
WebGL compute on Apple platforms, it is unlikely to become a fully
cross-browser, cross-platform, enabled-by-default technology. Check out
this post/thread:
https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/bPD47wqY-r8

On Mon, Jul 16, 2018 at 7:53 AM Markus Schütz <[email protected]> wrote:

>
>
> Hi all,
>
> Are there any updates on compute shader and SSBO support in WebGL?
> Compute shaders would extremely exciting for a variety of algorithms
> that aren't possible to implement in WebGL 2 right now.
>
> Best,
> Markus
>
>
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