[Public WebGL] Moving KHR_parallel_shader_compile to community approved

Ken Russell [email protected]
Tue Nov 27 17:39:54 PST 2018

Jie A. Chen from Intel's Web Graphics Team has done some tremendous work to
implement the KHR_parallel_shader_compile extension in ANGLE. This
extension makes shader compilation both asynchronous and parallel.
Significant speedups have been measured for real-world test cases in
http://crbug.com/849576 , addressing a major pain point for WebGL
developers. The needed code changes in applications to take advantage of
this speedup are small.

I would like to propose that we move this extension to community approved:

Any comments?


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