[Public WebGL] Moving KHR_parallel_shader_compile to community approved

Jeff Gilbert [email protected]
Wed Nov 28 12:39:05 PST 2018


Works for me, though we (Firefox) won't be able to implement this immediately.
On Wed, Nov 28, 2018 at 10:27 AM Kirill Dmitrenko <[email protected]> wrote:
>
>
> I'm all for moving this ext to approved.
>
> Thanks to everybody involved into making it happen! :)
>
> 28.11.2018, 04:41, "Ken Russell" <[email protected]>:
> > Jie A. Chen from Intel's Web Graphics Team has done some tremendous work to implement the KHR_parallel_shader_compile extension in ANGLE. This extension makes shader compilation both asynchronous and parallel. Significant speedups have been measured for real-world test cases in http://crbug.com/849576 , addressing a major pain point for WebGL developers. The needed code changes in applications to take advantage of this speedup are small.
> >
> > I would like to propose that we move this extension to community approved:
> > https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
> >
> > Any comments?
> >
> > Thanks,
> >
> > -Ken
>
>
> --
> Kirill Dmitrenko
> Yandex Maps Team
>
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