From pub...@ Sun Mar 10 05:35:42 2019 From: pub...@ (Michal Vodicka (...@...)) Date: Sun, 10 Mar 2019 13:35:42 +0100 Subject: [Public WebGL] Is WebGL2 Effectively Dead? - reevaluation Message-ID: It is exactly one year from the conversation with this topic: https://www.khronos.org/webgl/public-mailing-list/public_webgl/1803/msg00000.php Specifically I have noticed the support of webgl2 is still not good compared to webgl1 according to https://webglstats.com/ Can we summary what was done in the past year to change this status and try to predict what is going to happen with webgl2 in the future/next year? -------------- next part -------------- An HTML attachment was scrubbed... URL: From pub...@ Mon Mar 11 16:55:35 2019 From: pub...@ (Ken Russell (...@...)) Date: Mon, 11 Mar 2019 16:55:35 -0700 Subject: [Public WebGL] Is WebGL2 Effectively Dead? - reevaluation In-Reply-To: References: Message-ID: The Chrome and ANGLE teams are collaborating with Apple to solve a couple of blocker bugs for integration into WebKit: Support using IOSurface Pbuffers as a default framebuffer Ability to choose GPU on macOS We're optimistic that by fixing these issues we'll unblock WebGL 2.0 support in Safari and Mobile Safari. -Ken On Sun, Mar 10, 2019 at 5:37 AM Michal Vodicka (entityblack...@) < public_webgl...@> wrote: > It is exactly one year from the conversation with this topic: > > > https://www.khronos.org/webgl/public-mailing-list/public_webgl/1803/msg00000.php > > Specifically I have noticed the support of webgl2 is still not good > compared to webgl1 according to https://webglstats.com/ > > Can we summary what was done in the past year to change this status and > try to predict what is going to happen with webgl2 in the future/next year? > -------------- next part -------------- An HTML attachment was scrubbed... URL: From pub...@ Fri Mar 15 07:06:39 2019 From: pub...@ (Javi Agenjo (...@...)) Date: Fri, 15 Mar 2019 15:06:39 +0100 Subject: [Public WebGL] FBO Incomplete with HALF_FLOAT and RGB Message-ID: Hi: Sorry for posting it first here but since last week chrome is giving me FBO incomplete error when using a texture HALF_FLOAT and RGB (it works fine with RGBA). Im searching for a bug report but nobody mentions it, which is weird. Anybody else is experiencing this bug? Where is the right place to report it? I found the chromium bug tracker but it is the right place? Thanks Javi Agenjo -------------- next part -------------- An HTML attachment was scrubbed... URL: From pub...@ Fri Mar 15 07:10:26 2019 From: pub...@ (Geoff Lang (...@...)) Date: Fri, 15 Mar 2019 10:10:26 -0400 Subject: [Public WebGL] FBO Incomplete with HALF_FLOAT and RGB In-Reply-To: References: Message-ID: Hey, You can see a bug report at http://crbug.com/941671. Short answer is that we will be able to fix it but this format is not guaranteed to be renderable, please check first and fall back to other formats. Thanks On Fri, Mar 15, 2019 at 10:08 AM Javi Agenjo (javi.agenjo...@) < public_webgl...@> wrote: > Hi: > > Sorry for posting it first here but since last week chrome is giving me > FBO incomplete error when using a texture HALF_FLOAT and RGB (it works fine > with RGBA). Im searching for a bug report but nobody mentions it, which is > weird. Anybody else is experiencing this bug? > > Where is the right place to report it? I found the chromium bug tracker > but it is the right place? > > Thanks > > Javi Agenjo > -------------- next part -------------- An HTML attachment was scrubbed... URL: From pub...@ Fri Mar 15 07:20:10 2019 From: pub...@ (Javi Agenjo (...@...)) Date: Fri, 15 Mar 2019 15:20:10 +0100 Subject: [Public WebGL] FBO Incomplete with HALF_FLOAT and RGB In-Reply-To: References: Message-ID: Ok, thanks a lot for your fast reply Geoff. On Fri, Mar 15, 2019 at 3:12 PM Geoff Lang (geofflang...@) < public_webgl...@> wrote: > Hey, > > You can see a bug report at http://crbug.com/941671. Short answer is > that we will be able to fix it but this format is not guaranteed to be > renderable, please check first and fall back to other formats. > > Thanks > > On Fri, Mar 15, 2019 at 10:08 AM Javi Agenjo (javi.agenjo...@) < > public_webgl...@> wrote: > >> Hi: >> >> Sorry for posting it first here but since last week chrome is giving me >> FBO incomplete error when using a texture HALF_FLOAT and RGB (it works fine >> with RGBA). Im searching for a bug report but nobody mentions it, which is >> weird. Anybody else is experiencing this bug? >> >> Where is the right place to report it? I found the chromium bug tracker >> but it is the right place? >> >> Thanks >> >> Javi Agenjo >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: