From pub...@ Wed Oct 2 04:06:48 2019 From: pub...@ (=?UTF-8?Q?Jukka_Jyl=C3=A4nki?= (...@...)) Date: Wed, 2 Oct 2019 14:06:48 +0300 Subject: [Public WebGL] EXT_pvrtc_sRGB extension to WebGL? Message-ID: Hi all, I wonder if there have been any prior discussions about adding https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_pvrtc_sRGB.txt support over to WebGL side? That would help towards enabling Unity support for linear color space rendering on Apple iOS devices. Cheers, Jukka ----------------------------------------------------------- You are currently subscribed to public_webgl...@ To unsubscribe, send an email to majordomo...@ with the following command in the body of your email: unsubscribe public_webgl ----------------------------------------------------------- From pub...@ Thu Oct 3 07:36:05 2019 From: pub...@ (Kai Ninomiya (...@...)) Date: Thu, 3 Oct 2019 10:36:05 -0400 Subject: [Public WebGL] EXT_pvrtc_sRGB extension to WebGL? In-Reply-To: References: Message-ID: These devices also support ETC2-sRGB via OpenGL ES 3.0, but the WebGL 1/2 extension is not exposed yet in Safari. Would that work for you? Overall we are trying to focus on having good support for a smaller set of formats (ETC2 on mobile, S3TC on desktop, optionally ASTC) if other formats aren't necessary. On Wed, Oct 2, 2019, 7:07 AM Jukka Jyl?nki (jujjyl...@) < public_webgl...@> wrote: > > Hi all, > > I wonder if there have been any prior discussions about adding > https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_pvrtc_sRGB.txt > support over to WebGL side? > > That would help towards enabling Unity support for linear color space > rendering on Apple iOS devices. > > Cheers, > Jukka > > ----------------------------------------------------------- > You are currently subscribed to public_webgl...@ > To unsubscribe, send an email to majordomo...@ with > the following command in the body of your email: > unsubscribe public_webgl > ----------------------------------------------------------- > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: smime.p7s Type: application/pkcs7-signature Size: 4845 bytes Desc: S/MIME Cryptographic Signature URL: From pub...@ Thu Oct 3 13:30:31 2019 From: pub...@ (Ken Russell (...@...)) Date: Thu, 3 Oct 2019 13:30:31 -0700 Subject: [Public WebGL] EXT_pvrtc_sRGB extension to WebGL? In-Reply-To: References: Message-ID: FYI: collaboration with Apple's WebKit team is underway to support the ETC1 and ETC2 compressed texture formats in https://bugs.webkit.org/show_bug.cgi?id=197900 . ASTC support is already in WebKit but currently behind a flag; another goal is to take it out from behind that flag. -Ken On Thu, Oct 3, 2019 at 7:37 AM Kai Ninomiya (kainino...@) < public_webgl...@> wrote: > These devices also support ETC2-sRGB via OpenGL ES 3.0, but the WebGL 1/2 > extension > is > not exposed yet in Safari. Would that work for you? Overall we are trying > to focus on having good support for a smaller set of formats (ETC2 on > mobile, S3TC on desktop, optionally ASTC) if other formats aren't necessary. > > On Wed, Oct 2, 2019, 7:07 AM Jukka Jyl?nki (jujjyl...@) < > public_webgl...@> wrote: > >> >> Hi all, >> >> I wonder if there have been any prior discussions about adding >> https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_pvrtc_sRGB.txt >> support over to WebGL side? >> >> That would help towards enabling Unity support for linear color space >> rendering on Apple iOS devices. >> >> Cheers, >> Jukka >> >> ----------------------------------------------------------- >> You are currently subscribed to public_webgl...@ >> To unsubscribe, send an email to majordomo...@ with >> the following command in the body of your email: >> unsubscribe public_webgl >> ----------------------------------------------------------- >> >> -------------- next part -------------- An HTML attachment was scrubbed... URL: From pub...@ Thu Oct 24 07:26:48 2019 From: pub...@ (Anton Sedov (...@...)) Date: Thu, 24 Oct 2019 17:26:48 +0300 Subject: [Public WebGL] Multi draw instanced base vertex base instance extension. Message-ID: Hi, Today i started to implement multidraw instanced support in our engine. For our goals has sense only WEBGL_multi_draw_instanced_base_vertex_base_instance extension ( https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw_instanced_base_vertex_base_instance/ ). This extension has good compatibility with our engine architecture, but for now this extension is not available even when enable-webgl-draft-extensions flag is enabled. I can implement everything anyway for future, but the *only one question for now*: Can I be sure that this extension will be shipped and not rejected. -- _ATTENTION:?*This message with all the attachments contains confidential information. Review, transfer, distribution, disclosure or use of received information is prohibited for the unauthorized recipient.*_ -------------- next part -------------- An HTML attachment was scrubbed... URL: From pub...@ Thu Oct 24 08:55:09 2019 From: pub...@ (Shrek Shao (...@...)) Date: Thu, 24 Oct 2019 08:55:09 -0700 Subject: [Public WebGL] Multi draw instanced base vertex base instance extension. In-Reply-To: References: Message-ID: Hi Anton FYI, implementation of base vertex and base instance support is mostly done in ANGLE and you should be able to try it now. The integration into chromium is WIP. The extension has been discussed several times at WebGL Working Group meeting and was recently moved from proposal to draft. Implementation of different platforms is there and seems to work fine so far. So from my perspective it doesn't seem that it would get rejected. Anyone on the mailing list please correct the statement if necessary. It's not in chromium yet so it wouldn't work with enable-webgl-draft-extensions with chrome for now. Also it would be really helpful if you would like to share some details of the use case in your engine to help us better understand the scenario. As so far we receive quite some requests for base vertex base instance feature from different developers but didn't hear about the use case from them. Thanks, Shrek On Thu, Oct 24, 2019 at 7:27 AM Anton Sedov (anton.s...@) < public_webgl...@> wrote: > Hi, > Today i started to implement multidraw instanced support in our engine. > For our goals has sense only > WEBGL_multi_draw_instanced_base_vertex_base_instance extension ( > https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw_instanced_base_vertex_base_instance/ > ). > > This extension has good compatibility with our engine architecture, but > for now this extension is not available even when > enable-webgl-draft-extensions flag is enabled. I can implement everything > anyway for future, but the *only one question for now*: > Can I be sure that this extension will be shipped and not rejected. > > *ATTENTION: **This message with all the attachments contains confidential > information. Review, transfer, distribution, disclosure or use of received > information is prohibited for the unauthorized recipient.* > -------------- next part -------------- An HTML attachment was scrubbed... URL: