From pub...@ Mon Sep 28 17:46:01 2020 From: pub...@ (Ken Russell (...@...)) Date: Mon, 28 Sep 2020 17:46:01 -0700 Subject: [Public WebGL] Removing webgl2-compute context Message-ID: Dear WebGL community: Intel initiated the WebGL 2.0 Compute API in order to expose GPU compute facilities inside the existing WebGL API. Soon after, it became clear that due to portability issues, as well as to align with the new breed of low-level explicit APIs, the direction for GPU compute on the web would instead be the WebGPU API . WebGL 2.0 Compute support was still left in the Chromium / Chrome browser behind a flag (not enabled by default on any platform) as a way for customers to prototype combined rendering and compute workloads on the web. Now that WebGPU is much farther along, the webgl2-compute context code will be removed from Chromium in order to save code space, which is needed by the WebGPU implementation. If you have any feedback on this removal, or need the webgl2-compute code to remain in place a bit longer, please comment on this Chromium bug . Thanks, -Ken -- I support flexible work schedules, and I?m sending this email now because it is within the hours I?m working today. Please do not feel obliged to reply straight away - I understand that you will reply during the hours you work, which may not match mine. (credit: jparent@) -------------- next part -------------- An HTML attachment was scrubbed... URL: