glCopyTexSubImage2D — specify a two-dimensional texture subimage with pixels from the color buffer

C Specification

void glCopyTexSubImage2D(GLenum target,
 GLint level,
 GLint xoffset,
 GLint yoffset,
 GLint x,
 GLint y,
 GLsizei width,
 GLsizei height);



Specifies the target texture. Must be GL_TEXTURE_2D.


Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.


Specifies a texel offset in the x direction within the texture array.


Specifies a texel offset in the y direction within the texture array.

x, y

Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.


Specifies the width of the texture subimage.


Specifies the height of the texture subimage.


glCopyTexSubImage2D replaces a rectangular portion of a two-dimensional texture image with pixels from the color buffer.

The screen-aligned pixel rectangle with lower left corner at ( x, y) and with width width and height height replaces the portion of the texture array with x indices xoffset through xoffset+width-1 , inclusive, and y indices yoffset through yoffset+height-1 , inclusive, at the mipmap level specified by level.

The pixels in the rectangle are processed the same way as with glCopyTexImage2D.

glCopyTexSubImage2D requires that the internal format of the currently bound texture is such that color buffer components can be dropped during conversion to the internal format, but new components cannot be added. For example, an GL_RGB color buffer can be used to create GL_LUMINANCE or GL_RGB textures, but not GL_ALPHA, GL_LUMINANCE_ALPHA or GL_RGBA textures.

The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

If any of the pixels within the specified rectangle of the current color buffer are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.

No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.


GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.

GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation or if the internal format of the currently bound texture is not compatible with the color buffer format.

GL_INVALID_VALUE is generated if level is less than 0.

GL_INVALID_VALUE may be generated if level is greater than log2max , where max is the returned value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if xoffset<0 , xoffset+width> w , yoffset<0 , or yoffset+height> h , where w is the texture width and h is the texture height.

Associated Gets

glGet with argument GL_MAX_TEXTURE_SIZE

See Also

glCompressedTexSubImage2D, glCopyTexImage2D, glGet, glTexEnv, glTexImage2D, glTexParameter, glTexSubImage2D


Copyright © 2003-2004 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see