C Specification

The VkPhysicalDeviceScalarBlockLayoutFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           scalarBlockLayout;
} VkPhysicalDeviceScalarBlockLayoutFeatures;

or the equivalent

// Provided by VK_EXT_scalar_block_layout
typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;

Members

The members of the VkPhysicalDeviceScalarBlockLayoutFeatures structure describe the following features:

Description

  • scalarBlockLayout indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.

If the VkPhysicalDeviceScalarBlockLayoutFeatures structure is included in the pNext chain of VkPhysicalDeviceFeatures2, it is filled with values indicating whether the feature is supported. VkPhysicalDeviceScalarBlockLayoutFeatures can also be included in the pNext chain of VkDeviceCreateInfo to enable this feature.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceScalarBlockLayoutFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES

See Also

VkBool32, VkStructureType

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0