To destroy a shader module, call:
// Provided by VK_VERSION_1_0 void vkDestroyShaderModule( VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
deviceis the logical device that destroys the shader module.
shaderModuleis the handle of the shader module to destroy.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
A shader module can be destroyed while pipelines created using its shaders are still in use.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.