C Specification
Bits which can be set in the
VkPipelineDepthStencilStateCreateInfo::flags
parameter are:
// Provided by VK_ARM_rasterization_order_attachment_access
typedef enum VkPipelineDepthStencilStateCreateFlagBits {
// Provided by VK_ARM_rasterization_order_attachment_access
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM = 0x00000001,
// Provided by VK_ARM_rasterization_order_attachment_access
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM = 0x00000002,
} VkPipelineDepthStencilStateCreateFlagBits;
Description
-
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM
indicates that access to the depth aspects of depth/stencil and input attachments will have implicit framebuffer-local memory dependencies. See renderpass feedback loops for more information. -
VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM
indicates that access to the stencil aspects of depth/stencil and input attachments will have implicit framebuffer-local memory dependencies. See renderpass feedback loops for more information.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.